Case study · My own game · In progress
Every meeting is a duel.
PathDuel is a board game for kids from four to seven, played with a parent on one phone. The paths split and meet again, and when two pieces land on one tile, they duel in a quick game.
- Role
- Maker
- Made
- Rules, characters, prototype
- Players
- 2 to 4, ages 4 to 7
- Runs
- Phone, tablet, in the browser

01 · From a drawing
Drawn by my kids, built from cubes.
Every character started as a drawing by my kids. Each drawing was rebuilt from small cubes, and it still shows: the cactus keeps its pot, the king keeps his crown.






02 · The board
The path splits and meets again.
Everyone starts on one Start. The path splits like a braid and joins again, so the pieces keep catching up with each other. At a fork you tap an arrow and choose your way.




03 · The duel
Two pieces, one tile.
When two pieces meet, the game cuts to a clearing in the forest. Each character steps out with its name, and the duel begins. A quick game decides who goes on.
04 · The look
Four looks in two days.
Before the cubes I tried soft clay pieces, fuzzy creatures and smiling dice. Then my kids drew the characters, and the cubes took over.




Renders, screens and clips of the prototype. The game speaks Croatian for now.
Let’s build the whole thing.
Contact me© 2026 Goran